Xojo Conferences
XDCMay2019MiamiUSA

Re: REALbasic-Games Digest #179 (Real Studio games Mailinglist archive)

Back to the thread list
Previous thread: Mach-o (was Re: Project idea: tactical RPG)
Next thread: Quesa 1.6d18 posted to www.Quesa.org


Re: REALbasic-Games Digest #179   -   Paul Harvey
  Re: REALbasic-Games Digest #179   -   Joseph J. Strout

Re: REALbasic-Games Digest #179
Date: 08.01.04 12:42 (Thu, 8 Jan 2004 11:42:03 +0000)
From: Paul Harvey
Hi Joe,

I see Rb3DSpace put forward often when the game is NOT a 3D, for
various good reasons. Can we hope to see an article on Rb3DSpace
sometime soon? Perhaps in RBD, or somewhere else? I'm intrigued!

On Jan 6, 2004, at 14:00, REALbasic Games wrote:

> I'd think that an Rb3DSpace would give you more flexibility. For
> example, when a spell effect or explosion or some such needs to be
> drawn, the Rb3DSpace will automatically mix this with the elements on
> the board more or less correctly (if your elements are sprites then
> the mixing will be a bit crude, but still quite effective -- this is
> how Disgaea works). To do the same with a canvas would be very
> difficult and slow.
>
> Best,
> - Joe

Re: REALbasic-Games Digest #179
Date: 08.01.04 15:53 (Thu, 8 Jan 2004 08:53:34 -0600)
From: Joseph J. Strout
At 11:42 AM +0000 1/8/04, Paul Harvey wrote:

>I see Rb3DSpace put forward often when the game is NOT a 3D, for
>various good reasons. Can we hope to see an article on Rb3DSpace
>sometime soon? Perhaps in RBD, or somewhere else? I'm intrigued!

There was an article on it in issue 1.1 of RB Developer. I'm sure
you can back-order this if you missed it.

Cheers,
- Joe