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GorillaWorld alpha testers? (Real Studio games Mailinglist archive)

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server assumption...   -   LMSpam neuropop.com
  GorillaWorld alpha testers?   -   LMSpam neuropop.com
   Re: GorillaWorld alpha testers?   -   nich kirkwood
   Re: GorillaWorld alpha testers?   -   LMSpam neuropop.com

GorillaWorld alpha testers?
Date: 03.01.05 22:02 (Mon, 3 Jan 2005 16:02:09 -0500)
From: LMSpam neuropop.com
I've put up a prelim version of Gorilla World at
http://www.gorillapop.com/friends/apps/GorillaWorld.sit

Basic idea - it's a 3d interface for a Friendster/Match.com type of web
site. The site puts an emphasis on connecting people who like the same
kind of music (or helps bands find new fans). Chat seems to be solid.
You can award bananas to people/artists you like, or you can shoot
people who annoy you. There are pink 2d clouds, floating 3d bananas,
tress that get mad if you try to climb them, and goofy sfx. Plus, if
you do a "get info" on an artist who has uploaded songs, it will
pseudo-stream them through a MoviePlayer control.

The default log in is one of my test accounts, but if anyone feels like
actually joining the site, let me know, and I'll create a full access
account for you.

L

On Dec 31, 2004, at 9:15 PM, Phil Mobley wrote:

> On Dec 31, 2004, at 3:04 PM, <email address removed> wrote:
>
>> lol - this is actually the networking mechanism used to check if
>> someone is a "friend" or "friend of friend" - I never thought to
>> apply it to something else...
>
> I am just going off what you say and I have no idea what this game is
> really about.
>
>> I was thinking of reading the list of receivers into RAM rather than
>> always performing SQL queries - that's where the string compares came
>> from... but if SQL is fast enough, I'm more comfortable with that
>> anyway...
>
> Again, I don't know much about what you are planning... but if you are
> just looking for a way to store friends, you would dump just the
> players friends down to the client app when they log in. You would
> still use the MySQL table to get the initial results, but let the
> client keep it in RAM.
>
> You would still need to do searches when someone tries to give a
> banana (or take one away?). Then you would also need to update the
> client table to reflect the change.
>
> This is all part of that philosophy of keeping the control on the
> server.
>
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Re: GorillaWorld alpha testers?
Date: 04.01.05 21:06 (Tue, 4 Jan 2005 15:06:14 -0500)
From: nich kirkwood
just did a quick test on a ibook800 256 32meg atiradeon9200. i'm very
impressed whenever i see projects like this, so well done. much
respect.
i wasn't able to test much of the functionality though, as there was
some visual abnormalities.
i took some shots.
http://nilobject.host.sk/gorilla/g1.jpg
http://nilobject.host.sk/gorilla/g2.jpg
i'll try to keep testing this for you, so if you want to detail
specific objectives i will report back.
nickk

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Re: GorillaWorld alpha testers?
Date: 04.01.05 21:18 (Tue, 4 Jan 2005 15:18:37 -0500)
From: LMSpam neuropop.com
Thanks! I wish I could take the credit, but I'm using the Joe Strout's
Renegades engine (and his 3D Editor, and Meshworks, and Jeff Quan's
navBuilder) for most of the work.

I added classes for the networking, and I built the central server, and
though I didn't use Joe's code for them, I did model them after his
networking code in NetMaze

I've been fighting w/ those visual abnormalities... at least they're
consistent from machine to machine!

New versions are up:
http://www.gorillapop.com/friends/apps/GorillaWorld.sit (OSX)
http://www.gorillapop.com/friends/apps/GorillaWorld.zip (Windows)

If you let me know when you might be online I'd be happy to join in

L

On Jan 4, 2005, at 3:06 PM, nich kirkwood wrote:

> just did a quick test on a ibook800 256 32meg atiradeon9200. i'm very
> impressed whenever i see projects like this, so well done. much
> respect.
> i wasn't able to test much of the functionality though, as there was
> some visual abnormalities.
> i took some shots.
> http://nilobject.host.sk/gorilla/g1.jpg
> http://nilobject.host.sk/gorilla/g2.jpg
> i'll try to keep testing this for you, so if you want to detail
> specific objectives i will report back.
> nickk
>
> _______________________________________________
> Unsubscribe or switch delivery mode:
> <http://www.realsoftware.com/support/listmanager/>
> Search the archives of this list here:
> <http://support.realsoftware.com/listarchives/lists.html>

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