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Re: Slow RB3D loading (Real Studio games Mailinglist archive)

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Re: Matte Surfaces   -   Lars Jensen
  Re: Slow RB3D loading   -   Jeff Quan

Re: Slow RB3D loading
Date: 13.03.05 22:12 (Sun, 13 Mar 2005 13:12:14 -0800)
From: Jeff Quan
On Mar 13, 2005, at 12:23 PM, Frank Condello wrote:
> The models in your download are text format, and may load quickly from
> disk, but they will parse _much_ slower than binary format once passed
> off to Quesa - something like 10x slower - I'm not exaggerating! I
> know you used text format in order to change the specular settings,
> but you should convert them back to binary with a tool like 3DMF
> Optimizer for release builds (3DMF Optimizer is available here:
> <http://www.pangeasoft.net/files/> and requires Classic).

If you want an OS X binary converter (doesn't have options for
optimizing like 3DMF Optimizer does), consider Anatas:

Renegades uses Anatas, and as Frank points out, binary really does make
a difference over text 3DMFs -- the largest level loads nearly 800
3DMFs in 30 seconds (on my 733-G4). When we used text 3DMFs early in
the project, I had load times of more than 90 seconds for just 100

=Jeff Quan
<email address removed>

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