Re: Project idea: Zombie strategy game diverging to Killer Bees (Real Studio games Mailinglist archive)
|Project idea: Zombie strategy game - Joseph J. Strout|
|Re: Project idea: Zombie strategy game diverging to Killer Bees - Bruce Carter|
|Re: Project idea: Zombie strategy game diverging to Killer Bees|
|Date: 22.03.05 16:23 (Tue, 22 Mar 2005 10:23:40 -0500)|
|From: Bruce Carter|
Hey, that reminds me of another old game from mainframe days. It had
something to do with stopping Killer Bees from taking over the United
States. One of the options was dropping a nuke. There were other ones
like running jet planes through the swarm to kill the bees and
releasing sterile bees to mess up their breeding...
On Mar 22, 2005, at 10:07 AM, Joseph J. Strout wrote:
> Hey, cool. Though not a game, it's a pretty cool simulation (and some
> of the variants linked from there are even cooler).
> Actually, one of the variants is a game -- you have to nuke parts of
> the city to try to contain the zombie outbreak, while minimizing human
> casualties. Pretty brutal.
> My main objection with all the applets is that they're just too darn
> small -- one pixel per human or zombie. Anybody up for rewriting one
> of these (or something similar) in REALbasic, with an option to zoom
> in (even 2x2-pixel agents would be a big improvement)? Could be a fun
> afternoon project.