Xojo Conferences
XDCMay2019MiamiUSA

Quesa Confusion (Real Studio games Mailinglist archive)

Back to the thread list
Previous thread: BANG - Old RB demo is up.
Next thread: Re: Alternate 3D - BANG! 3D


[ANN] Preview of RBD 2.4   -   Marc Zeedar
  Quesa Confusion   -   Joe Raffanti
   Re: Quesa Confusion   -   Rasmus Lindén <
   Re: Quesa Confusion   -   Rasmus Lindén <
   Re: Quesa Confusion   -   Seth Willits
   Re: Quesa Confusion   -   Seth Willits
   Re: Quesa Confusion   -   Jesse Simko

Quesa Confusion
Date: 15.05.05 02:25 (Sat, 14 May 2005 18:25:19 -0700)
From: Joe Raffanti
Hi everyone, I have a few questions about Quesa/3D Games:

If I develop a 3D game with REALbasic, do I need to include Quesa in
the folder with the game when it is distributed, or will it work
without this? (I assume that Quesa is necessary if I'm using Quesa
declares, but what if I'm not?)

Will a 3D game which does not use quesa declares work without Quesa
included, and if it does, will it be using OpenGl or Quickdraw3D, or
something?

I guess my main question is: do I need to include Quesa with every 3D
game I distribute, or can I assume that it will work without it?

thanks,
Joe Raffanti
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

Re: Quesa Confusion
Date: 15.05.05 02:29 (Sun, 15 May 2005 03:29:45 +0200)
From: Rasmus Lindén <
> Hi everyone, I have a few questions about Quesa/3D Games:
>
> If I develop a 3D game with REALbasic, do I need to include Quesa
> in the folder with the game when it is distributed, or will it work
> without this? (I assume that Quesa is necessary if I'm using Quesa
> declares, but what if I'm not?)
>
> Will a 3D game which does not use quesa declares work without Quesa
> included, and if it does, will it be using OpenGl or Quickdraw3D,
> or something?
>
> I guess my main question is: do I need to include Quesa with every
> 3D game I distribute, or can I assume that it will work without it?

This is how I understand it:
If the user has Quesa installed, you do not need to have Quesa in the
folder with the game. But if he doesn't(which you shouldn't assume
IMO, esp since it's not used that much) you will need to have Quesa
in the folder with the game.
A realbasic application using RB3D will use Quesa(OpenGL renderer)
unless it's running on Mac OS 9(or earlier), then it will use
Quickdraw3D unless you have Quesa in the folder with the game or the
user has installed Quesa over Quickdraw3D. In Windows, it will use
Quesa, unless you have installed Quickdraw3D over Quesa(and renamed
Quickdraw3D to Quesa or something).

To answer your main question, you will need to include Quesa in
almost every case.
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

Re: Quesa Confusion
Date: 15.05.05 02:35 (Sun, 15 May 2005 03:35:24 +0200)
From: Rasmus Lindén <
> Hi everyone, I have a few questions about Quesa/3D Games:
>
> If I develop a 3D game with REALbasic, do I need to include Quesa
> in the folder with the game when it is distributed, or will it work
> without this? (I assume that Quesa is necessary if I'm using Quesa
> declares, but what if I'm not?)
>
> Will a 3D game which does not use quesa declares work without Quesa
> included, and if it does, will it be using OpenGl or Quickdraw3D,
> or something?
>
> I guess my main question is: do I need to include Quesa with every
> 3D game I distribute, or can I assume that it will work without it?
>

This is how I understand it:
If the user has Quesa installed, you do not need to have Quesa in the
folder with the game. But if he doesn't(which you shouldn't assume
IMO, esp since it's not used that much) you will need to have Quesa
in the folder with the game.
A realbasic application using RB3D will use Quesa(OpenGL renderer)
unless it's running on Mac OS 9(or earlier), then it will use
Quickdraw3D unless you have Quesa in the folder with the game or the
user has installed Quesa over Quickdraw3D. In Windows, it will use
Quesa, unless you have installed Quickdraw3D over Quesa(and renamed
Quickdraw3D to Quesa or something).

To answer your main question, you will need to include Quesa in
almost every case.

_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

Re: Quesa Confusion
Date: 15.05.05 02:46 (Sat, 14 May 2005 18:46:52 -0700)
From: Seth Willits
On May 14, 2005, at 6:25 PM, Joe Raffanti wrote:

> If I develop a 3D game with REALbasic, do I need to include Quesa
> in the folder with the game when it is distributed, or will it work
> without this? (I assume that Quesa is necessary if I'm using Quesa
> declares, but what if I'm not?)

You either need to include it yourself, or require users download it
separately. Quesa is not built into REALbasic apps.

> Will a 3D game which does not use quesa declares work without Quesa
> included, and if it does, will it be using OpenGl or Quickdraw3D,
> or something?

No. RB3D absolutely requires Quesa to be present.



Seth Willits
----------------------------------------------------------
Freak Software - http://www.freaksw.com/
ResExcellence - http://www.resexcellence.com/realbasic/
----------------------------------------------------------

_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

Re: Quesa Confusion
Date: 15.05.05 02:48 (Sat, 14 May 2005 18:48:24 -0700)
From: Seth Willits
On May 14, 2005, at 6:29 PM, Rasmus Lindén wrote:

> A realbasic application using RB3D will use Quesa(OpenGL renderer)
> unless it's running on Mac OS 9(or earlier), then it will use
> Quickdraw3D...

Correct. I keep forgetting about OS 9, so ignore my "absolutely must"
and pretend I said something like Rasmus did. :)


Seth Willits
----------------------------------------------------------
Freak Software - http://www.freaksw.com/
ResExcellence - http://www.resexcellence.com/realbasic/
----------------------------------------------------------

_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

Re: Quesa Confusion
Date: 15.05.05 04:14 (Sat, 14 May 2005 23:14:15 -0400)
From: Jesse Simko
You can make things easier for the user by hiding the Quesa library
inside the application. To do this, use App Bundler (http://
www.bitjuggler.com/products/appbundler/)
Open AppBundler, select your compiled REALbasic program as the source
application and hit Build Bundle. Then control click on the new
bundle and choose Show Package Contents from the contextual menu.
Navigate to Contents-->Mac OS, and place the Quesa library in the Mac
OS folder. That way the user won't have to worry about anything.
For me, this make the very idea of using RB3D seem a lot more
attractive:)
--Jesse


On May 14, 2005, at 9:48 PM, Seth Willits wrote:

> On May 14, 2005, at 6:29 PM, Rasmus Lindén wrote:
>
>> A realbasic application using RB3D will use Quesa(OpenGL renderer)
>> unless it's running on Mac OS 9(or earlier), then it will use
>> Quickdraw3D...
>>
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>