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[ANN] Animation Builder Alpha 2 for RB3D (Real Studio games Mailinglist archive)

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[ANN] Preview of RBD 2.4   -   Marc Zeedar
  [ANN] Animation Builder Alpha 2 for RB3D   -   Lo Saeteurn
   Re: [ANN] Animation Builder Alpha 2 for RB3D   -   Jonathon Bevar
   Re: [ANN] Animation Builder Alpha 2 for RB3D   -   Lo Saeteurn
   Re: [ANN] Animation Builder Alpha 2 for RB3D   -   Lo Saeteurn

[ANN] Animation Builder Alpha 2 for RB3D
Date: 20.07.05 19:06 (Wed, 20 Jul 2005 11:06:48 -0700)
From: Lo Saeteurn
Download:
http://www.miensoftware.com/files/rb/animationbuilder.sit

What's new?
- Morph to State
- Add wireframe setting in Builder
- Fixed bug with unsmooth interpolation in game
- Fixed several animation bugs
- Save As now works

Finally add animation to your RB games with ease! Build and view the
animation from the AnimationBuilder and then import it into your game.

How easy?
1. Add the Animation3D classes to your project
2. Make sure the super classes of all the objects you want animated
is a Animation3D
3. Load the animation you created using the Animation Builder by
calling .LoadFromFile(f as folderitem)
3. Call the .UpdateAnimation(timepassed as double) in your game loop
to update the animation
4. Call the Play, Stop, and SetAnimationState(name as string) methods
to control your animation

Animation States:
SetAnimationState(name as string)
MorphToState(name as string, Duration as double)

Support for Level of Detail:
- Set the level of detail in game with the method:
SetLevelOfDetail LOD//1=High 2=Medium 3=Low

Checking the state of your animation:
- Animation3D.isPlaying as boolean
- Animation3D.CurrentAnimationState as AnimationState
- Animation3D.SelectedAnimationIndex as integer

Playback options for AnimationState:
- AnimationState.isLooping as Boolean
- AnimationState.isReversed as Boolean
- AnimationState.isLoopBackAndForth as boolean
- AnimationState.SetPosition(Time as double)
- AnimationState.SetFrame(frame as double)
- AnimationState.FrameCount as integer

Cloning:
Animation3D.Copy as Animation3D

To do:
- Support for multi texturing

Notes:
The 3D Animation Builder uses the MBS Plugin collection for the multi-
folderitem dialog box. If you would like to modify the code, make
sure you have the MBS plugin or remove that section of code and
replace it with the standard single folderitem dialog box.

Author:
Lo Saeteurn
<email address removed>
www.miensoftware.com

Please do not use my sample zombie animation. It is only there for
demonstration.

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Re: [ANN] Animation Builder Alpha 2 for RB3D
Date: 21.07.05 08:05 (Thu, 21 Jul 2005 02:05:51 -0500)
From: Jonathon Bevar
Lo,

Will this work on a WinXP(RB555Pro)?

This sounds like a great way for those that always wanted to create a game
but never thought they could.

Thanks

Jonathon

----- Original Message -----
From: "Lo Saeteurn" <<email address removed>>
To: "REALbasic Games" <<email address removed>>
Sent: Wednesday, July 20, 2005 1:06 PM
Subject: [ANN] Animation Builder Alpha 2 for RB3D

> Download:
> http://www.miensoftware.com/files/rb/animationbuilder.sit
>
> What's new?
> - Morph to State
> - Add wireframe setting in Builder
> - Fixed bug with unsmooth interpolation in game
> - Fixed several animation bugs
> - Save As now works
>
> Finally add animation to your RB games with ease! Build and view the
> animation from the AnimationBuilder and then import it into your game.
>
> How easy?
> 1. Add the Animation3D classes to your project
> 2. Make sure the super classes of all the objects you want animated is a
> Animation3D
> 3. Load the animation you created using the Animation Builder by calling
> .LoadFromFile(f as folderitem)
> 3. Call the .UpdateAnimation(timepassed as double) in your game loop to
> update the animation
> 4. Call the Play, Stop, and SetAnimationState(name as string) methods to
> control your animation
>
> Animation States:
> SetAnimationState(name as string)
> MorphToState(name as string, Duration as double)
>
> Support for Level of Detail:
> - Set the level of detail in game with the method:
> SetLevelOfDetail LOD//1=High 2=Medium 3=Low
>
> Checking the state of your animation:
> - Animation3D.isPlaying as boolean
> - Animation3D.CurrentAnimationState as AnimationState
> - Animation3D.SelectedAnimationIndex as integer
>
> Playback options for AnimationState:
> - AnimationState.isLooping as Boolean
> - AnimationState.isReversed as Boolean
> - AnimationState.isLoopBackAndForth as boolean
> - AnimationState.SetPosition(Time as double)
> - AnimationState.SetFrame(frame as double)
> - AnimationState.FrameCount as integer
>
> Cloning:
> Animation3D.Copy as Animation3D
>
> To do:
> - Support for multi texturing
>
> Notes:
> The 3D Animation Builder uses the MBS Plugin collection for the multi-
> folderitem dialog box. If you would like to modify the code, make sure
> you have the MBS plugin or remove that section of code and replace it
> with the standard single folderitem dialog box.
>
> Author:
> Lo Saeteurn
> <email address removed>
> www.miensoftware.com
>
> Please do not use my sample zombie animation. It is only there for
> demonstration.
>
> _______________________________________________
> Unsubscribe or switch delivery mode:
> <http://www.realsoftware.com/support/listmanager/>
> Search the archives of this list here:
> <http://support.realsoftware.com/listarchives/lists.html>
> --
> No virus found in this incoming message.
> Checked by AVG Anti-Virus.
> Version: 7.0.323 / Virus Database: 267.9.2/52 - Release Date: 7/19/2005
>

Re: [ANN] Animation Builder Alpha 2 for RB3D
Date: 21.07.05 15:44 (Thu, 21 Jul 2005 07:44:55 -0700)
From: Lo Saeteurn
I don't see why not. I haven't tested it, but eventually I will
because I need it to run on Windows.

On Jul 21, 2005, at 12:05 AM, Jonathon Bevar wrote:

> Lo,
>
> Will this work on a WinXP(RB555Pro)?
>
> This sounds like a great way for those that always wanted to create
> a game but never thought they could.
>
> Thanks
>
> Jonathon
>
> ----- Original Message ----- From: "Lo Saeteurn"
> <<email address removed>>
> To: "REALbasic Games" <<email address removed>>
> Sent: Wednesday, July 20, 2005 1:06 PM
> Subject: [ANN] Animation Builder Alpha 2 for RB3D
>
>> Download:
>> http://www.miensoftware.com/files/rb/animationbuilder.sit
>>
>> What's new?
>> - Morph to State
>> - Add wireframe setting in Builder
>> - Fixed bug with unsmooth interpolation in game
>> - Fixed several animation bugs
>> - Save As now works
>>
>> Finally add animation to your RB games with ease! Build and view
>> the animation from the AnimationBuilder and then import it into
>> your game.
>>
>> How easy?
>> 1. Add the Animation3D classes to your project
>> 2. Make sure the super classes of all the objects you want
>> animated is a Animation3D
>> 3. Load the animation you created using the Animation Builder by
>> calling .LoadFromFile(f as folderitem)
>> 3. Call the .UpdateAnimation(timepassed as double) in your game
>> loop to update the animation
>> 4. Call the Play, Stop, and SetAnimationState(name as string)
>> methods to control your animation
>>
>> Animation States:
>> SetAnimationState(name as string)
>> MorphToState(name as string, Duration as double)
>>
>> Support for Level of Detail:
>> - Set the level of detail in game with the method:
>> SetLevelOfDetail LOD//1=High 2=Medium 3=Low
>>
>> Checking the state of your animation:
>> - Animation3D.isPlaying as boolean
>> - Animation3D.CurrentAnimationState as AnimationState
>> - Animation3D.SelectedAnimationIndex as integer
>>
>> Playback options for AnimationState:
>> - AnimationState.isLooping as Boolean
>> - AnimationState.isReversed as Boolean
>> - AnimationState.isLoopBackAndForth as boolean
>> - AnimationState.SetPosition(Time as double)
>> - AnimationState.SetFrame(frame as double)
>> - AnimationState.FrameCount as integer
>>
>> Cloning:
>> Animation3D.Copy as Animation3D
>>
>> To do:
>> - Support for multi texturing
>>
>> Notes:
>> The 3D Animation Builder uses the MBS Plugin collection for the
>> multi- folderitem dialog box. If you would like to modify the
>> code, make sure you have the MBS plugin or remove that section of
>> code and replace it with the standard single folderitem dialog box.
>>
>> Author:
>> Lo Saeteurn
>> <email address removed>
>> www.miensoftware.com
>>
>> Please do not use my sample zombie animation. It is only there for
>> demonstration.
>>
>> _______________________________________________
>> Unsubscribe or switch delivery mode:
>> <http://www.realsoftware.com/support/listmanager/>
>>
>> Search the archives of this list here:
>> <http://support.realsoftware.com/listarchives/lists.html>
>>
>> --
>> No virus found in this incoming message.
>> Checked by AVG Anti-Virus.
>> Version: 7.0.323 / Virus Database: 267.9.2/52 - Release Date:
>> 7/19/2005
>>
> --
> No virus found in this outgoing message.
> Checked by AVG Anti-Virus.
> Version: 7.0.323 / Virus Database: 267.9.2/52 - Release Date:
> 7/19/2005
>
> _______________________________________________
> Unsubscribe or switch delivery mode:
> <http://www.realsoftware.com/support/listmanager/>
> Search the archives of this list here:
> <http://support.realsoftware.com/listarchives/lists.html>

_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

Re: [ANN] Animation Builder Alpha 2 for RB3D
Date: 22.07.05 20:13 (Fri, 22 Jul 2005 12:13:58 -0700)
From: Lo Saeteurn
This one simply runs on Windows. I didn't attempt to fix it up yet so
the interface may not work correctly.

Download:
http://www.miensoftware.com/darkawakening/files/animationbuilderwin.zip

On Jul 21, 2005, at 12:05 AM, Jonathon Bevar wrote:

> Lo,
>
> Will this work on a WinXP(RB555Pro)?
>
> This sounds like a great way for those that always wanted to create
> a game but never thought they could.
>
> Thanks
>
> Jonathon
>
> ----- Original Message ----- From: "Lo Saeteurn"
> <<email address removed>>
> To: "REALbasic Games" <<email address removed>>
> Sent: Wednesday, July 20, 2005 1:06 PM
> Subject: [ANN] Animation Builder Alpha 2 for RB3D
>
>> Download:
>> http://www.miensoftware.com/files/rb/animationbuilder.sit
>>
>> What's new?
>> - Morph to State
>> - Add wireframe setting in Builder
>> - Fixed bug with unsmooth interpolation in game
>> - Fixed several animation bugs
>> - Save As now works
>>
>> Finally add animation to your RB games with ease! Build and view
>> the animation from the AnimationBuilder and then import it into
>> your game.
>>
>> How easy?
>> 1. Add the Animation3D classes to your project
>> 2. Make sure the super classes of all the objects you want
>> animated is a Animation3D
>> 3. Load the animation you created using the Animation Builder by
>> calling .LoadFromFile(f as folderitem)
>> 3. Call the .UpdateAnimation(timepassed as double) in your game
>> loop to update the animation
>> 4. Call the Play, Stop, and SetAnimationState(name as string)
>> methods to control your animation
>>
>> Animation States:
>> SetAnimationState(name as string)
>> MorphToState(name as string, Duration as double)
>>
>> Support for Level of Detail:
>> - Set the level of detail in game with the method:
>> SetLevelOfDetail LOD//1=High 2=Medium 3=Low
>>
>> Checking the state of your animation:
>> - Animation3D.isPlaying as boolean
>> - Animation3D.CurrentAnimationState as AnimationState
>> - Animation3D.SelectedAnimationIndex as integer
>>
>> Playback options for AnimationState:
>> - AnimationState.isLooping as Boolean
>> - AnimationState.isReversed as Boolean
>> - AnimationState.isLoopBackAndForth as boolean
>> - AnimationState.SetPosition(Time as double)
>> - AnimationState.SetFrame(frame as double)
>> - AnimationState.FrameCount as integer
>>
>> Cloning:
>> Animation3D.Copy as Animation3D
>>
>> To do:
>> - Support for multi texturing
>>
>> Notes:
>> The 3D Animation Builder uses the MBS Plugin collection for the
>> multi- folderitem dialog box. If you would like to modify the
>> code, make sure you have the MBS plugin or remove that section of
>> code and replace it with the standard single folderitem dialog box.
>>
>> Author:
>> Lo Saeteurn
>> <email address removed>
>> www.miensoftware.com
>>
>> Please do not use my sample zombie animation. It is only there for
>> demonstration.
>>
>> _______________________________________________
>> Unsubscribe or switch delivery mode:
>> <http://www.realsoftware.com/support/listmanager/>
>>
>> Search the archives of this list here:
>> <http://support.realsoftware.com/listarchives/lists.html>
>>
>> --
>> No virus found in this incoming message.
>> Checked by AVG Anti-Virus.
>> Version: 7.0.323 / Virus Database: 267.9.2/52 - Release Date:
>> 7/19/2005
>>
> --
> No virus found in this outgoing message.
> Checked by AVG Anti-Virus.
> Version: 7.0.323 / Virus Database: 267.9.2/52 - Release Date:
> 7/19/2005
>
> _______________________________________________
> Unsubscribe or switch delivery mode:
> <http://www.realsoftware.com/support/listmanager/>
> Search the archives of this list here:
> <http://support.realsoftware.com/listarchives/lists.html>

_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>