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[ANN] FMOD Ex Audio Classes v0.2b (Real Studio games Mailinglist archive)

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[ANN] Preview of RBD 2.4   -   Marc Zeedar
  [ANN] FMOD Ex Audio Classes v0.2b   -   Frank Condello
   Re: [ANN] FMOD Ex Audio Classes v0.2b   -   Thomas Cunningham
    Re: [ANN] FMOD Ex Audio Classes v0.2b   -   Frank Condello

[ANN] FMOD Ex Audio Classes v0.2b
Date: 27.11.05 06:00 (Sun, 27 Nov 2005 00:00:49 -0500)
From: Frank Condello
FMOD Ex <http://fmod.org> is a cross platform audio library that
supports a wide range of audio formats and playback options,
including a physically correct 3D audio engine. The FMOD Ex Audio
Classes are free and open source classes for REALbasic 5.5.x and
REALbasic 2005 that hook into FMOD Ex and implement a subset of its
functionality via familiar REALbasic style interfaces.

Release v0.2b includes many bug fixes and additions, with improved
documentation and example projects. Please note that this release
contains API changes which may not be 100% compatible with projects
built using the first release.

The FMOD Ex Audio Classes build for Mac OS X, Windows, and Linux.
Downloads and full documentation available here: <http://
developer.chaoticbox.com/#fmodexclasses>

Thanks,
Frank.
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Re: [ANN] FMOD Ex Audio Classes v0.2b
Date: 29.11.05 03:57 (Mon, 28 Nov 2005 16:57:19 -1000)
From: Thomas Cunningham
Frank,

In your docs I don't see anything about using this in built apps. Does the
user of a built app from these classes need the support dylib files on their
computer?

The project files die silently in the IDE (still leaving the compile window)
when you don't have the dylib in the correct place. It would be friendlier
if the program caught this and told the programmer what's going on.

Your 2D example was flipping out on my machine (Mac, 5.5.5) until I removed
all of the break points.

Re: [ANN] FMOD Ex Audio Classes v0.2b
Date: 29.11.05 05:05 (Mon, 28 Nov 2005 23:05:31 -0500)
From: Frank Condello
On 28-Nov-05, at 9:57 PM, Thomas Cunningham wrote:

> In your docs I don't see anything about using this in built apps.
> Does the
> user of a built app from these classes need the support dylib files
> on their
> computer?

Yup - You can and should distribute the library with your application
- e.g. inside your bundle on Mac OS X. I don't include it with these
classes because it's updated frequently and you really should have
the whole FMOD Ex SDK handy for reference. The "Installation &
Quickstart" section of the docs has notes for installing on all
platforms (applies to both debug and release builds). Pay careful
attention to the Mac OS X notes as it can be a bit of a pain if you
want to embed a dylib in your app bundle but still debug in a
reasonable fashion.

> The project files die silently in the IDE (still leaving the
> compile window)
> when you don't have the dylib in the correct place. It would be
> friendlier
> if the program caught this and told the programmer what's going on.

That's just how apps die when a library isn't found by declares in
Rb5.x - there's no way around this (actually, on OS X you should get
a system error - might depend on your system settings though). In
Rb2005 you can use soft declares and do a check at startup, but FMOD
isn't something that's ever going to be installed by default - you
really need to ensure it's distributed/installed alongside your app.

> Your 2D example was flipping out on my machine (Mac, 5.5.5) until I
> removed
> all of the break points.

That's odd - I just downloaded a fresh copy off the server and in
runs fine on Mac OS X with 5.5.5 - there are no breakpoints set that
I can see (???)

Frank.
–––––––––––––––––––––––––––––––––
Open Source RB Goodies and Shareware
<http://developer.chaoticbox.com/>
<http://www.chaoticbox.com/>
–––––––––––––––––––––––––––––––––

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