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Shiny! (Real Studio games Mailinglist archive)

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[ANN] Preview of RBD 2.4   -   Marc Zeedar
  Shiny!   -   Joseph Nastasi
   Re: Shiny!   -   Frank Condello
   Re: Shiny!   -   Joseph J. Strout
   Re: Shiny!   -   Lo Saeteurn
   Re: Shiny!   -   Joseph Nastasi

Shiny!
Date: 09.01.06 17:08 (Mon, 9 Jan 2006 11:08:07 -0500)
From: Joseph Nastasi
Hello All,

I'm very sure this is in the archives, but the Google cache is not
cooperating, so...

Any way xplatorm way to eliminate the shininess on surfaces, either in
RB3D or via Quesa call?

TIA,
Joe

Re: Shiny!
Date: 09.01.06 19:54 (Mon, 9 Jan 2006 13:54:42 -0500)
From: Frank Condello
On 9-Jan-06, at 11:08 AM, Joseph Nastasi wrote:

> Any way xplatorm way to eliminate the shininess on surfaces, either
> in RB3D or via Quesa call?

Easiest way is to set the specular colour to black on models where
you don't want the highlight. You can do this at runtime with Quesa
declares, but it's probably easier (and more compatible) to just
resave the 3DMFs with the proper settings. Lo's additions to my 3DMF
workshop tool include a 3DMF importer, so it's a simple matter of
opening up the models and tweaking the materials: <http://
www.miensoftware.com/files/rb3dutility.zip>

Frank.
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Re: Shiny!
Date: 09.01.06 21:19 (Mon, 9 Jan 2006 13:19:00 -0700)
From: Joseph J. Strout
At 1:54 PM -0500 1/9/06, Frank Condello wrote:

>Easiest way is to set the specular colour to black on models where
>you don't want the highlight. You can do this at runtime with Quesa
>declares, but it's probably easier (and more compatible) to just
>resave the 3DMFs with the proper settings. Lo's additions to my 3DMF
>workshop tool include a 3DMF importer, so it's a simple matter of
>opening up the models and tweaking the materials:
><http://www.miensoftware.com/files/rb3dutility.zip>

Also, if you're dealing with text 3DMF that has a relatively fixed
format (for example, Meshwork models), then it'd be pretty easy to
whip out a tool that you could drop any such file on, and have it
written out with the modification.

Of course then you'd probably want to use Anatas or some such to save
in binary format for your final distribution. I'm guessing that
Frank/Lo's 3DMF workshop already save in binary format, so if you use
that then you could skip a step.

Best,
- Joe

Re: Shiny!
Date: 09.01.06 22:43 (Mon, 9 Jan 2006 13:43:37 -0800)
From: Lo Saeteurn
> Also, if you're dealing with text 3DMF that has a relatively fixed
> format (for example, Meshwork models), then it'd be pretty easy to
> whip out a tool that you could drop any such file on, and have it
> written out with the modification.
>
> Of course then you'd probably want to use Anatas or some such to
> save in binary format for your final distribution. I'm guessing
> that Frank/Lo's 3DMF workshop already save in binary format, so if
> you use that then you could skip a step.

If it is a 3DMF file, you could actually use the RB3D Utility to
change the rendering from Phong to Lambert, or just simply turn off
the shininess for that material.

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Re: Shiny!
Date: 10.01.06 18:57 (Tue, 10 Jan 2006 12:57:25 -0500)
From: Joseph Nastasi

On Jan 9, 2006, at 11:08 AM, Joseph Nastasi wrote:
> Any way xplatorm way to eliminate the shininess on surfaces, either in
> RB3D or via Quesa call?

The RB3D Utility solution worked great. Thanks to Frank, Joe and Lo!