CodeWarrior vs Xcode (Real Studio Plugins Mailinglist archive)
|CodeWarrior vs Xcode - Ole Eichhorn|
|Re: CodeWarrior vs Xcode - Joseph J. Strout|
|CodeWarrior vs Xcode|
|Date: 07.06.05 21:36 (Tue, 7 Jun 2005 13:36:28 -0700)|
|From: Ole Eichhorn|
I'm a newbie on this list and I apologize in advance if this question has already been discussed.
If so could someone direct me to archives or a URL or something and I'll RTFM before coming back.
I've begun porting an application from Visual Basic on Windows to RealBasic for Mac. (So far I
really like RB :) This application uses a couple of ActiveX controls written in C++. From what
I've gathered in the past the suggested technique for this type of situation was to migrate the
ActiveX controls to RealBasic plugins using CodeWarrior. I have CodeWarrior and the IDE looks very
nice. However like all of you I've been following Apple's recent announcements with great interest.
It appears the wave of the future is to use Xcode for development, in order to build universal
binaries (maybe for other reasons, too).
What do people think about using Xcode vs CodeWarrior for building RealBasic plugins?
I'm presently using RB 5.5.2. Should I upgrade to 5.5.5 and would this be helpful for using Xcode?
Any resources you could point a newbie like me to which would help (samples, etc.)?
What are the gotchas?
What questions am I too ignorant to ask?
Thanks in advance for your help!
CTO, Aperio Technologies (www.aperio.com)
(650) 814-9620 cell
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|Re: CodeWarrior vs Xcode|
|Date: 07.06.05 21:44 (Tue, 7 Jun 2005 15:44:26 -0500)|
|From: Joseph J. Strout|
At 1:36 PM -0700 6/7/05, Ole Eichhorn wrote:
>What do people think about using Xcode vs CodeWarrior for building
Xcode is a little bit more work, especially for cross-platform
plugins, since it can only compile Mach-O plugins (OS X only).
You'll need to also get a Windows development environment for
developing the Windows version of your plug-in. But, otherwise, it's
all pretty similar.
>I'm presently using RB 5.5.2. Should I upgrade to 5.5.5 and would
>this be helpful for using Xcode?
That's a free update, not an upgrade, and yes, you should certainly
do so. I recommend always getting the free maintenance updates; why
deal with bugs that have already been fixeds?