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[MBS] any way to add a openGLcontext for CIContext use? (MBS Xojo Plugin Mailinglist archive)

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Re: [MBS] MIDI Destinations and External Devices   -   Ron Benditt
  [MBS] any way to add a openGLcontext for CIContext use?   -   Mike Woodworth
   Re: [MBS] any way to add a openGLcontext for CIContext use?   -   Christian Schmitz

[MBS] any way to add a openGLcontext for CIContext use?
Date: 29.05.06 23:19 (Mon, 29 May 2006 18:19:22 -0400)
From: Mike Woodworth
christian,

so i've been playing around for a few days now with the CIContext
stuff... specifically the Complex Filter example, and comparing these
calls to the apple docs for core image. Am I right to assume that
window.CGContextMBS returns a some sort of window graphics content,
probably an HIView?

If this is true, is there any way to add a CGCLContext? I'm looking
to process an image and send it to screen as quickly as possible.

thanks,
mike

Re: [MBS] any way to add a openGLcontext for CIContext use?
Date: 31.05.06 10:26 (Wed, 31 May 2006 11:26:47 +0200)
From: Christian Schmitz
Mike Woodworth <<email address removed>> wrote:

> christian,
>
> If this is true, is there any way to add a CGCLContext? I'm looking
> to process an image and send it to screen as quickly as possible.

Sure it is possible, but only if I do a lot of work to allow the OpenGL
stuff in RB.

If you want to order such a plugin extension you should contact me
offlist.

Gruß
Christian

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